Wanwas

Two ‘Arrivals’ Things ‘Destiny 2’ Absolutely Needs To Make Permanent

Two ‘Arrivals’ Things ‘Destiny 2’ Absolutely Needs To Make Permanent

Well, I hope you are liking Season of Arrivals, because it’s about to be the longest season in Destiny history, ever since we started getting seasons in the first place.

While I think that obviously content is going to run a bit thin soon enough here (if it isn’t already), there are two significant things that have arrived in Arrivals that I think Destiny needs to make a permanent part of the game in some capacity going forward. Here’s what I mean.

Dungeon/Raid Farming

Obviously the Prophecy Dungeon itself should be made permanent, and I think it will, after skipping next season where it has to go away for some technical reason, but I’m talking more about the new system we have seen in place where we can both farm the Dungeon on repeat, and now during Moments of Triumph, farm raids, as well.

Recommended For You
  • Interior Designer Bobby Berk Shares His Tips For Creating A Calm Home

  • Black Is King Trending Worldwide Shows The Power Of Beyoncé Supremacy And Fanaticism

  • Keep Nespresso’s Vision Alive

Dungeon farming hasn’t really been a “thing” in Destiny because dungeons have not really had real loot pools. But Prophecy has given us an Eververse set, an old Trials of the Nine set and a bunch of reprised weapons to chase. I really like the idea of a weekly “lock in” for farming specific drops that you get in your first run, and I hope both that future dungeons have this much loot, but also that raids can utilize this same concept going forward.

While the current Moments of Triumph system lets you farm all raid gear across the sunsetting raids, I think that should be modified into the Dungeon system going forward. If you allow unlimited farming of new raids from moment one, you risk the entire loot pool being mined way, way too fast with people running dozens of raids a week.

The idea would be to use the same Prophecy “lock in” system where you are locked into farming rolls for whatever drops you get during encounters that week. Across three characters that could be a decent amount of stuff, but it would not be everything either.

Ever since Destiny got random stats on armor and random perks on weapons, the idea that you cannot farm raid gear at all, just one run per character once a week, has not made sense. I think the Prophecy system was a trial balloon for this being implemented into raids, and that’s what I hope we see for Beyond Light.

The Umbral System

I don’t think I’ve seen anything more highly praised this season than the Umbral system, which allows for target farming of a ton of stuff, from seasonal weapons, to sunset-free legendaries, to high stat, focused armor, hell, even some exotics, with the randomized turn-in system.

While this exact system with all its currencies and upgrade trees and stuff may not stay, I think it’s pretty clear that this is the best type of targeted farm we have seen. It’s not overly reliant on bounties or forcing you to only do specific seasonal activities. You can play essentially whatever you want and Umbral drops are plentiful. Yes, it’s tied into the seasonal activity a bit (and that’s probably the best Umbral farm overall), but it’s not mandated as essentially the only farm like Sundial or Seraph Towers in previous seasons.

Umbrals could be improved and altered a bit (it seriously gets pretty cluttered with so many dropping and needing decryption at all times), but Bungie has clearly tapped into something here, and this is the most universally approved seasonal targeted farming system I think we’ve ever seen, one that respects player time (it’s pretty easy to get loads of god rolls, especially when you get two final perks per weapon eventually) and also allows for diversity of gameplay, rewarding the engrams across every activity in the game. More of this going forward, even if it has a different name next time.

Those are my two picks. There may be more things to keep, but these systems would help improve the health of the game no matter what’s coming next.

Source: forbes.com

Exit mobile version